Dungeon Level 2 and 3!

Finished work on multiple dungeons mechanic, and for testing I integrated dungeon level 2 and 3, but the game is reset again, old saves will be lost.. There was no work around unfortunately.

1 2

The dungeon level 2 and 3 looks the same as the first dungeon for now, there is no random generation of dungeon yet, and it’s hard work to implement it manually.

Enemies are the same but they increase in life and power as you go deeper in the dungeon. (There will be new enemies on level 2 and 3 later). Their life and damage is multiplied by the dungeon level number, so on level 2 enemies have double life and damage, and on level 3 they have triple life and damage. Each dungeon level saves the enemies separately from other dungeon levels.

Haven’t tested it yet, but I guess your characters will need to be around level 10 to go to dungeon level 2.

Next thing is to make the dungeon level 2 and 3 different from level 1, and to integrate the new enemies.

 

The alpha version demo:

Webplayer:

https://dl.dropboxusercontent.com/u/195129959/Dungeons_of_Orroth/Dungeons_of_Orroth.html

 

Android:

https://dl.dropboxusercontent.com/u/195129959/Dungeons_of_Orroth_Android/Dungeons_of_Orroth.apk

A lot of little updates

I was busy in the last couple of days and fixed some bugs/implemented some little things that I always wanted.

1) First I fixed a healing bug, you couldn’t heal the 3rd and 4th characters.

2) Changed the main characters Life bar position, and added HP and XP text.

3) I implemented a sliding of main portrait mechanic, so it’s easier to switch between characters, without opening the characters menu. If you slide the mouse/finger to the right on the main portrait, then it will switch to the previous character, and if you slide to the left then you’ll switch to the next character:

1

 

4) Implemented the ability to move constantly in the dungeon by holding down on the arrow buttons (or pressing arrow keys in webplayer), it was frustrating to tap/press for every movement. At first there will be a 0.5 seconds delay, and after that you will constantly move every 0.1 seconds

5) Added movement limitation when there is combat. It was to easy to just run through the  rooms filled with enemies without taking any damage. Now you can only move 1 square every combat turn (you move every 1 seconds).

6) Added Sell All button to the Shop Menu in Town, it was boring to double click/tap 40 times if you wanted to sell everything in your inventory. (Yes/No warning added too, so you won’t sell everything by mistake)

7) Saving of unopened chests! This one is really nice, before if you left a room with an unopened chest, it disappeared.

8) Redesigned the map! Added 15 pits, 5 teleporters and 4 secret doors + a lot of water.

 

Planning on making the 2nd and 3rd dungeon level next.

 

The alpha version demo:

Webplayer:

https://dl.dropboxusercontent.com/u/195129959/Dungeons_of_Orroth/Dungeons_of_Orroth.html

 

Android:

https://dl.dropboxusercontent.com/u/195129959/Dungeons_of_Orroth_Android/Dungeons_of_Orroth.apk

 

Life and XP bars!

Things are going a little slow since school started, it’s the last year and I have to do side projects as homework.

Anyway, today I had some free time so I implemented life and XP bars:

1

It needs more work, but it’s functional.

The first red bar from the left is the currently selected and visible characters life bar, and the next bars are the other characters life bars in order, from left to right, without the visible character one.

For exemple: if we have 3 characters, and the second one is visible, then the first red bar is the second characters life bar, the second red bar is the first characters life bar, and the last red bar is the 3rd characters life bar.

I may change this to be more clear in the future.

The light blue XP bar means you are getting normal XP, the grey bar means that you are ready to level up, but you can get more XP before returning to town, and the red bar means that you are pinned, which means you can’t get more XP until you level up in town.

 

The alpha version demo:

Webplayer:

https://dl.dropboxusercontent.com/u/195129959/Dungeons_of_Orroth/Dungeons_of_Orroth.html

 

Android:

https://dl.dropboxusercontent.com/u/195129959/Dungeons_of_Orroth_Android/Dungeons_of_Orroth.apk