Intorduction to Gameplay


Before I start writing all the techy stuff about building the game, I thought it would be  good to present the gameplay.


This game is an RPG, but it’s a little different from the typical rpg’s on the market.

When you create a new game, you can create a party of  1 or up to 4 characters. After you create the first character, you can hit the “Done” button and start the game with 1 character, but you can choose to “Add New Character”, this will take you back to create the second character, etc.. (I need to redesign, it’s hard to see this mechanic for a new player)



Any race can enter in any guild if they have the sufficient stat points. I’ll add a Help button in the future where I’ll explain each guild what stats needs etc. At character creation you can choose only one starting guild, and that is usually the “Nomad” guild, but as you play, you gather potions and tomes which will increase character stats, and you can join as many guilds as you like.

It’s important to stay in one guild at least till level 30, because you gain life points on level up until level 30, but only if the current guild you’re in is the highest guild (example: if you are level 20 Warrior, and you switch to Mage level 1, you won’t get any life on level up). You still gain life after 30 but at a reduced rate, not 5 / Level, only 1 or 2 / Level.


The Town

When you are done with the party creation, you start the game in the Town.

Here you can check your characters for information by clicking “Characters”:

pic2 pic3

You can go to “Guilds”, this is the place to level up after you gather enough experience, and change guilds:


“Morgue” is the place to resurrect dead players at a cost.

“Bank” will be, as you guessed, the place to store important items and money, not implemented yet (there are thieves in the dungeon)

“Shop” is the place to buy your initial gear, and you will be able to sell junk gear for money, not implemented yet (you have initial gear in inventory for now, for testing)


The Dungeon

First time you enter, the dungeon is fogged, you have to explore and discover the map. The map and the creatures in it will be shared for every party (for now you can’t create more parties, only 1, and if you hit New from the Main Menu, it will override the existing one, but in the future you will be able to create more then one)



You will see only one character in the main dungeon window. The idea  is that the party members that are not visible will be on auto combat, and the visible one will be manually controlled by the player (for now the visible one is on auto combat too, until I implement skills).

If you click / tap the visible character’s portrait you will be able to select another character.

In combat, character order is important: the first one on the left is considered to be in front of the party(gets more hits, good for tankier characters), and the last on the right is in the back of the party(receives less hits, good for casters with low life). You can change the characters order by dragging a portrait:


In combat there can be 1 or up to 3 groups of monsters, and each creature in each group can hit or miss:



When all party members die, you can wait for rescuers(game automatically calculates number of days it took to find the dead party, more days as you go deeper in the dungeon) or you can go back to the Main Menu and log in to another party, and go find the dead party yourself(not implemented yet!).

This days will add up and characters will age, this will decrease the chance for a successful resurrection as the characters get older = more money spent on resurrections + chance for complications(stats reduced etc)


The Development so far

So far there is only the first dungeon, and monsters exist only in the left part of the dungeon.

Combat works, but it needs work, no character skills implemented yet.

Leveling and changing guilds works, but guild skills are not implemented yet.

Resurrection works until level 100 (it says 10, but for now until I’m testing it’s good to not pay for resurrections 😛 )

Inventory and equipping items work, but the items don’t give anything yet to the characters.

Working on the Shop currently.

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